After centuries of uneasy peace, the land of Rathe balances on the brink of war once again. Savage beasts emerge from the primordial jungle, clashing with noble warriors in increasingly violent skirmishes. A forgotten realm finds its ancient barriers eroding, exposing it to the greed of others, while a mystical land is faced with the history it once tried to bury, threatening to expose the secrets of their ancestors.
In a world plagued by conflict, you must fight for the chance to determine your fate. Will you succumb to the machinations of others, or will you choose your own path? Pick up your sword and prepare for battle; for no matter where you run, war will find you.
Oldhim is a mighty Shieldbearer of the Ollin; powerful defenders that stood alongside the Ancients against the Old Ones since the dawn of time.
At the end of the Third Age, amidst one of the most heated of battles, an unknown calamity struck the land of Rathe. Oldhim and his brothers and sisters in arms were spared, frozen within the ice of the Ancients. They remained this way for thousands of years, even as the Old Ones and the Ancients faded into obscurity, and the world around them changed.
Now, Oldhim must venture into an unfamiliar Aria in search of his old allies, and a way to release his people from their deep slumber within Isenloft. For it's clear to him that his reawakening is just a sign of what is to come; he can feel it within his tired old bones, that soon the Old Ones will rise once again.
40 cards, plus hero, weapon, and equipment cards, per deck.
- Rainbow Foil Young Hero - Class Specific Weapon - Basic Equipment Set - Class Specific Mentor