After centuries of uneasy peace, the land of Rathe balances on the brink of war once again. Savage beasts emerge from the primordial jungle, clashing with noble warriors in increasingly violent skirmishes. A forgotten realm finds its ancient barriers eroding, exposing it to the greed of others, while a mystical land is faced with the history it once tried to bury, threatening to expose the secrets of their ancestors.
In a world plagued by conflict, you must fight for the chance to determine your fate. Will you succumb to the machinations of others, or will you choose your own path? Pick up your sword and prepare for battle; for no matter where you run, war will find you.
Briar is a Warden of the Rosetta, an Order of powerful spell weavers that once stood alongside the likes of the Ollin and the Seers.
Towards the end of the Third Age, the Rosetta suffered heavy casualties at the hands of the Old Ones. When all hope seemed lost, their Queen cast a reckless spell that turned the tide of battle, igniting the essence of Davnir to preserve their fading spirits. As the dust settled, the Queen woke from her slumber and gathered up the spirits of her people, planting them as seeds so that they may begin their life anew. But like the Queen, they too became trapped within Candlehold, as they became one with the essence of Davnir.
While her brothers and sisters were seeded in friendly pastures, Briar landed amongst the bramble and thorns at the furthest edges of Candlehold. Despite these inhospitable conditions, she stood strong and resilient, and in time she bloomed into a powerful Warden. As Briar came of age, her power became evident to all, for her grove extended out of Candlehold and connected with the rest of Aria; she alone could break the grip of Davnir's mighty essence, and escape into the outside world.
Though her brothers and sisters had become content within their slice of paradise, Briar was filled with a desire to spread her roots far and wide. She would be the first of the Rosetta to set foot outside Candlehold since the time of the Ancients, bringing with her the tidings of her people, and the start of a brand new adventure.
40 cards, plus hero, weapon, and equipment cards, per deck.
- Rainbow Foil Young Hero - Class Specific Weapon - Basic Equipment Set - Class Specific Mentor