Description
Card Name: Icebind (Yellow)
Ice Fusion (As an additional cost to play Icebind, you may reveal an Ice card from your hand.)
Deal 2 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)

![[RF] Icebind (Yellow) - UPR120](http://fyendalhobby.com/cdn/shop/files/UPR120_2a9d4aac-d25e-4773-bac0-1807240c50a7.png?v=1690347378&width=546)